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This is an interesting puzzle game. Is it really endless, and what inspired you to make it?

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Thanks, I just wanted to make a quick exploration of procedural game design.
This was the first experiment towards that direction. "NIKHEDONIA BLACK" is a more portable version of this same game.
I like the idea of creating something that has potentially unknown content even to its creator.
And little puzzle games are the best to let you have a go at this kind of concept.

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I love that you experiment with game design and storytelling. You've produced some of the strangest and most interesting games and stories I've ever experienced, and I've been enjoying going through your work to see what you've done.

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Thanks again! ๐Ÿ˜„๐Ÿ‘