A loud noise came from the sky.
Our town was swallowed up by a thick and engulfing darkness.
We are afraid to step outside our homes.
No place is safe anymore.
Especially when night arrives...
A veil of darkness falls over a quiet town in eastern Japan.
Fear and horror are freely wandering through its empty streets.
Find out what's behind this curse while trying to escape from it.
Left click = Interact (firm touch)
Right click = Examine (light touch)
F5 = Save game
Esc = Quit game
Minimum system requirements:
- O.S.: Windows® 98/ME/2000/XP/Vista/7/8/8.1/10
- CPU: Pentium® III 800 MHz or higher
- Screen resolution: 1280x720
- Free hdd space: 500 MB
- Free ram space: 512 MB
- GPU memory: 128 MB
- DirectX®: DirectX® 8.0 or higher
Frequently Asked Questions
Q - So, what this game is about?
A - Towayami is essentially a horror adventure game.
I won't spoil too much about its story, but you'll have to explore, find and use items, solve puzzles... and survive.
Oh... and you'll also be immersed in darkness. All the time.
Q - I got it. It's as if I'm playing through the eyes of a blind person. Do I have any visual clues to help me out?
A - No, you don't. It's pitch black, so you'll have to make use of the four other senses available to the main character.
Mainly touch and sound, but you'll also get to know when something smells or tastes "different".
Anyway, your brain will soon get used to this condition and will start filling the gaps by creating visual references where, in fact, there are none.
Just like when you happen to wander in the dark in real life.
Q - Do I at least get a tutorial?
A - During the first part of the game, even if you won't find any "hand in hand" guide in it, you'll have all the time and relatively safe areas to learn how to play.
At first you'll be confused about who you are and what you have to do, but just by touching and examining your surroundings, you'll soon get enough information to understand all the important bits of the story.
Q - Hey, what's the deal with that black screenshot?
A - You know, taking meaningful screenshots from a game where the main feature is the absence of any graphics... was quite challenging. (⌒_⌒;)
Q - What was your main inspiration to make this game?
A - After I made "Five minutes a day", I kept thinking about how that short "graphicless" experience could've been expanded into a proper adventure game.
Coming up with a good story and a smooth gameplay wasn't a quick and easy task, so this game became a sort of "secret project" I kept working on in between my other releases.
Obviously, as previously stated in my other works (like with "The hair in the wall"), one of my biggest ispirations is Junji Ito and his works.
Many of his stories resonate really strong with Towayami.
Q - One last advice?
A - Only one? I'll give you three: keep your ears open, touch everything, and remember to use the "light touch" (right click) to examine things in a safe way.
For any further questions, or to receive help and support, feel free to contact me on twitter (@evonture), or on the Discord server linked below.