A downloadable game for Windows
A surreal exploration of haunted minds
In "Our Place" you'll be experiencing memories and emotions belonging to deeply haunted minds.
Anything in "Our Place" has a reason to be there: colors, objects, sounds, symbols, or even the number of pixels on screen.
The best way to enjoy this journey is through short sessions.
Once in a while, remember to take a walk, think about what you just saw/heard/read, and (maybe) do some research about it to clear up your thoughts or to dispel your doubts.
When you'll be ready to get back at it, you'll find that your position has been automatically saved to let your exploration continue from where you left it earlier.
In "Our Place" there's absolutely no "goal-reaching" rush.
Nevertheless, a way to track your progress is available on the always accessible help screen.
Therefore, despite its peculiar structure, a proper ending is there present.
Take your time to absorb the story and the lingering feelings swarming through the surroundings you're going to visit.
WARNING: "Our Place" contains themes unsuitable for children.
The use of headphones is strongly recommended.
Minimum system requirements:
- O.S.: Windows® 98/ME/2000/XP/Vista/7/8/8.1/10
- CPU: Pentium® III 800 MHz or higher
- Screen resolution: 1280x720
- Free hdd space: 700 MB
- Free ram space: 1 GB
- GPU memory: 128 MB
- DirectX®: DirectX® 8.0 or higher
19/11/2017 - Various improvements and fixes (typos, unused stored variables, and interaction area sizes).
|Published||Nov 13, 2017|
|Tags||2D, Atmospheric, Dark, Exploration, First-Person, Horror, secrets, Spooky, Surreal, weird|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Subtitles, High-contrast|
Click download now to get access to the following files:
- Update - 19/11/2017Nov 19, 2017
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This was gorgeous. Wonderfully written, open to interpretation and a nice head-scratcher of a puzzle near the end as well. Awesome stuff, loved the skewed versions of both stories and the conflicting points of view portrayed by the characters.
Keep up the amazing work! =)
Thank you! That's an amazing video!
I'm glad to see someone who managed to grasp perfectly the atmosphere this experience wants to convey.
As I wrote on the game's description, many quotes and symbolisms require a bit of additional research.
And that was done on purpose to avoid any forced storytelling breaks.
This way, you're free to extend the depths of the experience to understand what is all about.
However, I can assure that you already caught the gist of it. 😉
Thanks again for this fantastic let's play!
If you liked "Our Place", then be sure to check out my "previous-big-thing" (which also spurred the development of "Our Place"):
Those two games shares a lot in atmosphere, gameplay and overall mood.
I hope you'll enjoy it as well.
Interesting game you made compare, deep and intricate narrative with multiple interpretations available, combined with the brain usage to figure out how to proceed, create a very immersive experience, with an eerie atmosphere well built. I managed to get to the end after many tries though!
I made a video playing your game:
if you want to check, let me know also how close my interpretation of the story is to yours, and buona fortuna con i tuoi prossimi lavori, saluti!
Thank you for the video! (Grazie infinite per il video!)
Well, your interpretation is partly correct... but the element you're probably missing out (to put all the pieces together) is the overall setting, which is hinted in many places, from the comments on the radio in the child's room, to the observations on the dark window behind the red coated lamp.
To make it short: there's more sci-fi involved than what it seems. 😉
The richly detailed philosophical and symbolic elements pave the way to a full plot understanding.
But that's a meta game made of researches and speculation. It's up to your pleasure of discovery. Much like sleepthrough was.
By the way, the stereo amplifier on the final screen can be turned on (it'll play two previously unreleased tracks of mine -not gaming related-), and the SABARAT laptop's screen will lead you to a (slightly revised) playable version of that game (that's a "game-in-a-game" bonus easter egg).
Thanks again for your support!
It really means a lot to me (and to us, Italian indie developers)! 👍
That was a really strange game. I made a video on this game and things got really strange really fast. I didn't complete the game but I think I got pretty far. Hope you enjoy the video!
But yeah, as stated in the description, there is an ending (even if you can just loop forever exploring the "two sides", over and over), and you missed it after the door's puzzle, just by not walking into "something" a surreal game would surely allow to 😉.
A place where you don't need any car... 😏
Anyway, thanks again for your video!
Hope you'll enjoy more games of mine. - From the same surreal series: sleepthrough