This was amazing! The music and visuals created a chilling and sombre atmosphere that was really immersive, and the exploration of past traumas and their effect on relationships was absolutely haunting. Oh, and I made it to the end and played the remastered version of "SARABAT", and it was great!
Thanks! ๐ Nice to hear you've enjoyed this one too. ๐ And also congrats for getting to play the smoother revision of my little arcade game. ๐ Our Place's ending screen contains a musical treat as well (by yours truly, of course), you just have to operate the stereo on the right.
So now i played this and hair in the wall and i playd sleepthrough. Last week i download many games because i not always on the internet. I made me a account here to say thank you to the developers.
I played your games and was realy fantastic about the storys and the games you have make. And that you give them as free games so many players can download.
This was gorgeous. Wonderfully written, open to interpretation and a nice head-scratcher of a puzzle near the end as well. Awesome stuff, loved the skewed versions of both stories and the conflicting points of view portrayed by the characters.
Thank you! That's an amazing video! I'm glad to see someone who managed to grasp perfectly the atmosphere this experience wants to convey. As I wrote on the game's description, many quotes and symbolisms require a bit of additional research. And that was done on purpose to avoid any forced storytelling breaks. This way, you're free to extend the depths of the experience to understand what is all about. However, I can assure that you already caught the gist of it. ๐ Thanks again for this fantastic let's play! If you liked "Our Place", then be sure to check out my "previous-big-thing" (which also spurred the development of "Our Place"): sleepthrough Those two games shares a lot in atmosphere, gameplay and overall mood. I hope you'll enjoy it as well. Bye! ๐
Interesting game you made compare, deep and intricate narrative with multiple interpretations available, combined with the brain usage to figure out how to proceed, create a very immersive experience, with an eerie atmosphere well built. I managed to get to the end after many tries though!
I made a video playing your game:
if you want to check, let me know also how close my interpretation of the story is to yours, and buona fortuna con i tuoi prossimi lavori, saluti!
Thank you for the video! (Grazie infinite per il video!) Well, your interpretation is partly correct... but the element you're probably missing out (to put all the pieces together) is the overall setting, which is hinted in many places, from the comments on the radio in the child's room, to the observations on the dark window behind the red coated lamp. To make it short: there's more sci-fi involved than what it seems. ๐ The richly detailed philosophical and symbolic elements pave the way to a full plot understanding. But that's a meta game made of researches and speculation. It's up to your pleasure of discovery. Much like sleepthrough was. By the way, the stereo amplifier on the final screen can be turned on (it'll play two previously unreleased tracks of mine -not gaming related-), and the SABARAT laptop's screen will lead you to a (slightly revised) playable version of that game (that's a "game-in-a-game" bonus easter egg). Thanks again for your support! It really means a lot to me (and to us, Italian indie developers)! ๐ Bye! ๐๐
That was a really strange game. I made a video on this game and things got really strange really fast. I didn't complete the game but I think I got pretty far. Hope you enjoy the video!
Thank you! But yeah, as stated in the description, there is an ending (even if you can just loop forever exploring the "two sides", over and over), and you missed it after the door's puzzle, just by not walking into "something" a surreal game would surely allow to ๐. A place where you don't need any car... ๐ Anyway, thanks again for your video! Hope you'll enjoy more games of mine. - From the same surreal series:sleepthrough
โ Return to game
Comments
Log in with itch.io to leave a comment.
This was amazing! The music and visuals created a chilling and sombre atmosphere that was really immersive, and the exploration of past traumas and their effect on relationships was absolutely haunting. Oh, and I made it to the end and played the remastered version of "SARABAT", and it was great!
Thanks! ๐ Nice to hear you've enjoyed this one too. ๐ And also congrats for getting to play the smoother revision of my little arcade game. ๐ Our Place's ending screen contains a musical treat as well (by yours truly, of course), you just have to operate the stereo on the right.
Awesome!
That music is absolutely beautiful!
Thank you! ๐
Oh, and I've been listening to your music on Bandcamp, and it's fantastic! I'm definitely going to buy some of your tracks when I'm able. ๐
So now i played this and hair in the wall and i playd sleepthrough. Last week i download many games because i not always on the internet. I made me a account here to say thank you to the developers.
I played your games and was realy fantastic about the storys and the games you have make. And that you give them as free games so many players can download.
I am here to say thank you. I love your games.
Thanks to you, Riko! ๐
I'm glad you enjoy my games.
Your message really means a lot to me. ๐
Thanks again! ๐
I like)
This was gorgeous. Wonderfully written, open to interpretation and a nice head-scratcher of a puzzle near the end as well. Awesome stuff, loved the skewed versions of both stories and the conflicting points of view portrayed by the characters.
Keep up the amazing work! =)
Thank you! That's an amazing video!
I'm glad to see someone who managed to grasp perfectly the atmosphere this experience wants to convey.
As I wrote on the game's description, many quotes and symbolisms require a bit of additional research.
And that was done on purpose to avoid any forced storytelling breaks.
This way, you're free to extend the depths of the experience to understand what is all about.
However, I can assure that you already caught the gist of it. ๐
Thanks again for this fantastic let's play!
If you liked "Our Place", then be sure to check out my "previous-big-thing" (which also spurred the development of "Our Place"):
sleepthrough
Those two games shares a lot in atmosphere, gameplay and overall mood.
I hope you'll enjoy it as well.
Bye! ๐
Interesting game you made compare, deep and intricate narrative with multiple interpretations available, combined with the brain usage to figure out how to proceed, create a very immersive experience, with an eerie atmosphere well built. I managed to get to the end after many tries though!
I made a video playing your game:
if you want to check, let me know also how close my interpretation of the story is to yours, and buona fortuna con i tuoi prossimi lavori, saluti!
Thank you for the video! (Grazie infinite per il video!)
Well, your interpretation is partly correct... but the element you're probably missing out (to put all the pieces together) is the overall setting, which is hinted in many places, from the comments on the radio in the child's room, to the observations on the dark window behind the red coated lamp.
To make it short: there's more sci-fi involved than what it seems. ๐
The richly detailed philosophical and symbolic elements pave the way to a full plot understanding.
But that's a meta game made of researches and speculation. It's up to your pleasure of discovery. Much like sleepthrough was.
By the way, the stereo amplifier on the final screen can be turned on (it'll play two previously unreleased tracks of mine -not gaming related-), and the SABARAT laptop's screen will lead you to a (slightly revised) playable version of that game (that's a "game-in-a-game" bonus easter egg).
Thanks again for your support!
It really means a lot to me (and to us, Italian indie developers)! ๐
Bye! ๐๐
That was a really strange game. I made a video on this game and things got really strange really fast. I didn't complete the game but I think I got pretty far. Hope you enjoy the video!
Thank you!
But yeah, as stated in the description, there is an ending (even if you can just loop forever exploring the "two sides", over and over), and you missed it after the door's puzzle, just by not walking into "something" a surreal game would surely allow to ๐.
A place where you don't need any car... ๐
Anyway, thanks again for your video!
Hope you'll enjoy more games of mine. - From the same surreal series: sleepthrough