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This game was really cool. I enjoyed the overall atmosphere with the provided feelings of claustrophobia. The setting of this small point and click game is very odd and up to interpretation. Although I found one ending, who knows how many there actually remain. This was very obscure, and wonderful in its own madness. The family story is slightly confusing, made from maddening logic, but leaves a bread crumb trail to follow. However I enjoyed this game all the same. You have done an excellent job with establishing and immersive and entertaining experience, with more development this could definitely be a fully fledged, long game. Point and click style isn't dead, keep up the awesome work!

P.S. The art style is amazing with its luminescence.


Thank you! ๐Ÿ˜Š
I'm really glad you enjoyed it! ๐Ÿ‘ 
About the ending: like it says in the description, to unlock the true ending you have to choose the right answers, and the coin is a big hint on which ones they are. 
Just remember to read everything, think aloud, and listen carefully. ๐Ÿ˜‰ 
In the past I've made some full fledged point-and-click games (like "sleepthrough", "Our Place", or the more recent "Damascus current"), but lately I've been experimenting with smaller projects like "Enthruxia" (which, in a way, is a "prequel-ish" spin-off of "Damascus current"). 
Who knows, maybe in the future this game will get an extended edition like the one I did for "The hair in the wall". 
Thanks again for the video! ๐Ÿ‘‹ 


Looks like there is a long road until I get the real "the end"

Thanks for the lightning-fast video. ๐Ÿ‘
But this game can be completed rather quickly when you understand what the correct choices are. 
I can assure you that all you need is already in front of you since your first playthrough. 

And don't even think it's a luck-based game. The possible combinations would be too many to check. 
So, think about it... (aloud is better)
Especially about the coin. ๐Ÿ˜‰


Thanks for the tips!

I will think about the choices so I can see what Enthruxia has for me on the end.